On Computer Games
Today, I came across a thread on Amazon,
where a 12 year old kid very honestly said that his Mom is against
him playing shooting computer
games, because "it's against her values" and what do the folks out
there think? He said he's not trying to play so that he'd shoot someone
in real life, that his Mom even trusts him with her credit card and
doesn't seem to trust him with this issue. It made me think...and here
are some of my thoughts on this.
The Generations
First of all, I feel horribly old writing this, because I honestly
never played a computer or video game. I never felt the need, nor saw
any attraction to these. But I remember my outrage at the cinema, where
they wouldn't let us see Amadeus, which was rated as "not under 12
years old" movie. To this day, I'm trying to think what was it that
made an Oscar-winning film about music not suitable for minors, as
there was no killing, violence, not even any hot sex scenes - not counting
Mozart chasing his girlfriend under the banquet tables, which was more
funny than sexy. I managed to sneak in and this film had opened the
world of classical music to
me. So, we all have ways to feel injustice as 12 year olds.
But this kid at Amazon.com stunned me. For one he didn't know how
to spell. It seems to me, that kids should know how to spell before
they learn how to shoot, even in simulation. I have recently heard
comedian Steve Harvey talking about his foundation to support inner
city kids in the U.S. He said he went to a poor-neighborhood school
in L.A. and found a classroom with 38 children, 23 desks and 8 textbooks.
This is completely stunning to me, as an European. And especially so
as an Eastern European. This simply couldn't happen in my end of the
world. We may be "too socialistic" but at least our kids have schoolbooks
and know how to read and write by they time they get out of the basic
school. None-the-less our kids love computer games too.
The Society
I see this issue in the larger context. There are whole generations
of people growing up dumbed down by things like TV and computer games.
It became socially acceptable to spend us time invested in things
other than us. People talk about TV heroes as if they were real, they're
actually concerned about their destinies in the next episode! The
best selling newspapers are tabloids, so we can be sure that the population
knows about every superstar's new relationship, but nothing about the
one they have at home. The reality of "us against them" thinking is
ever present - in media, in
politics, in churches, in schools AND in those computer games. It's
all an illusion and that's old news too. Way old, like 6th century
B.C. or so. Do the kids know that?
Anyone who's travelled will tell you that "people are the same everywhere"
... that is unless they're a politician trying to tell you that "everywhere
but Iraq (Iran, Lebanon ... you name your country of target at the
moment) people are the same". Somehow, the 12 year olds in the US want
to play computer games against a fictional enemy while their President
created a fictional enemy, played games and now he's killing 12 year
olds in Iraq. I can't but see a correlation.
When I was growing up in the communist Czechoslovakia, the U.S. had
8 nuclear warheads pointed at Prague - a civilian city of 1.000.000
people. As if one warhead wouldn't do. And if the Cold War got a little
outta hand, I would be a shadow. So would my friends and family ...
everyone I know. Not only that, the incredibly beautiful Prague, that
took about 1000 years to build to would become a
pile or rubble. This city is so spectacular that even Hitler made sure
it wasn't destroyed. Were we that dangerous not even 20 years ago?
I doubt it, but it served someones political and financial interest
to make us sound dangerous. Someone cashed the money for those 8 nuclear
warheads ... well I hope they're enjoying their private yacht on their
private beach in peace.
The Way Life Goes
Now, having said that, I know that this is the way life goes, the
way politics have been played for thousands of years, so nothing new
there. What is relatively new is the impact of media and computers,
the removal of human-to-human communication on many levels. The part
where I see a room for improvement is in the alternatives to "entertainment".
A friend of mine had written a book about loosing weight. His philosophy
was - you don't substract, you add. Instead of saying don't eat this,
don't do this, he says did you ever taste this? Like it? Fine, eat
it every day. And oh yes, it's also good for you and low calorie. Oh
yes, and you are most likely eating this instead of some of the junk
food you used to eat - simply because it's better and real. I think
that the same could or should be done with kids who want to play
computer games. Give them something else - fun, adventurous, challenging
and potentially dangerous.
One thing that fits this description is philosophy, the real hands-on
philosophy. Learning to debate, learning to "think on your own", learning
to explore their own mental capabilities, your abilities to love fellow
beings. If you have the right teacher, it can be fun, it's certainly
adventurous, because
for
most
kids,
it's entering a brand new ground. Challenging - you bet! And potentially
dangerous ... oh yes, very very dangerous, because it has to potential
to completely turn around who you are, it may challenge you to become
someone else, someone new ... most likely someone who's life is so
interesting that they don't even think of playing a computer game.
And that's a really scary tought to most 12 year olds.
Responsibility
This kid at Amazon.com was honestly searching for an answer for why
he isn't allowed to play computer games. It somehow wouldn't occur
to him to ask his Mother about those "values" she keeps mentioning.
Would she know what she means by that, other than the fact, that she
always envisioned having a "good boy" and a kid playing shooter games
doesn't fit this picture? How does she practice love, peace
and understanding? Does she play by her own rules? Most likely not,
which is where the
whole thing fails. Mom is most likely a busy accountant who spends
way too much on her wardrobe and anti-ageing creams.
One thing keeps missing in the education that I see children receive
- by this I mean both by schools and the rest of our society. It's
the idea
of responsibility for ones thinking. Most people have the approach
"I can think whatever I want, it doesn't matter anyway." ... but that's
our main failure. It DOES matter. Most truly creative people would
tell you about their creative process, about how thoughts and ideas
occur, how they're sparked by seemingly unrelated things ... there
is process to it all. A teachable process that we don't teach.
What you engage in and who you hang out with has the power to shape
who you are. The way you think has the power to shape the world around
you - both personally and globally. Look at issues like animal rights
or voting rights. There is an entire process that has been well described,
which caused the overall societal change. Starting from a seed idea,
then culminating events, then stabilization of the idea, then more
culminating events until the final acceptance of the idea ... to a
point of having a new generation who would be simply outraged if things
were
otherwise.
Just check out how we percieve the current animal abuse
in China, unable to make a connection to those humans who behave
(in our current view) inhumanely. It's not "them Chinese" it's us some
mere 40 years ago. Our societies did the same things, their development
is just a little
delayed
in this respect, that's all. There are no enemies, there are just
people with different opinions, people with not enough information,
people with love of power and radical thinking ... but hey, we got
those too!
It takes a lot of work to bring
about social changes and for as long as people intend to discuss
"safe" issues
such as TV series heroes, these changes will not proceed. All our
friends back in the U.S. keep telling us, how it became "politically
incorrect to discuss politics", because the country became so utterly
polarized and the stakes are so big that people aren't willing to
get "shredded into pieces" for saying the wrong thing in the wrong
group. We had such political climate here in Europe a while ago. It
brought about the World War II.
Wouldn't you think that with all this
information
available, all this mingling of races and nations we've had, the
multicultural societies ... wouldn't you think we'd know how to TALK
about things
we don't agree on? How to enrich one another with different points
of view? Well, we don't. And as long as 12 year old kids will be
told that figthing imaginary enemies is OK, while the real enemies
are messing
with their heads through media and propaganda, we won't.
My Message to the Gamers
So, here is my little message to the gamers. I doubt it's the same
as their Mother's, but that's probably good.
-
If your Mom doesn't let
you play, question her reasons. Is it just her fear that you
will turn into a killer in real life or it a legitimate set of values
she lives by?
-
If she doesn't live what she preaches, try to find someone who
preaches basically the same things but does live by them. It may
be hard. If you find them, ask them what they've done to get there?
This may help you realize just how
hard it is to live by high values and that there may be something
that you could learn from this after all.
-
Face the fact, that gaming is addictive and like all
addictions, it can destroy you. Also like all addictions, there
is no way to tell who will become addicted and who won't. My friend
Jeremy had written a song about a teenage girl who was drug
addicted
while her friends were only "trying things out". It says: "We're
standing in water up to our knees watching Alison drown." That's
probably your Mother's biggest fear and a completely legitimate
one. There is no bigger pain in life than to watch someone you
love, more
so someone you gave life to and work very hard to bring up, being
destroyed by a power you can't influence. You nor anyone else knows
how your
psychology
will respond to the triggers of gaming. If it hits the wrong button
and stops being just fun, there is no way out from a downward spiral.
-
Define and live a life where there is no reason to waste time
- in any way, may it be computer games, stupid TV or negative movies.
Life is infinitely more fun when you live it than when you watch
someone else live theirs or pretend to be a superhero.
-
Negative thinking will produce negative result, sooner or later.
It's that simple - action and reaction. If you spend too much time
fighting imaginary problems, you won't learn how to fight the real
ones and end up without "weapons". Then it really stops being fun.
-
There is an infinite amount of real-life playgrounds, situations
that bring challenges, test your abilities, where the dangers
are real, because they involve you, not your avatar in the safety
of your room. Walk into the closest hospital and you'll find the
real heroes, people
fighting
for their
lives,
people
in
need
of someone's
time.
And apparently, you have time to spare. You can go read them
a book or paper, you can just go tell them what the weather is
like
out
there. There are plenty volunteer organizations, plenty of old
neighbors who might appreciate your care. You
will
come out of it with knowledge, power and skills in communication.
You
may also find people there, who have been in the real war and
you may not want to play shooting games of any kind after that.
-
Wasting your time means clipping your own wings. Computer games
are what they are. They bring you an adrenaline rush, they require
your attention and problem solving abilities. But they rob you
of your
own experiences, they stop your creativity instead of developing
it. The real life challenge is to love yourself enough to grow
your wings instead of clipping them, to understand you're worth
more than
the time wasted.
-
Another things that computer games and TV rob you off is one very
important skill - the famous attention span. Life is not reduced
to sound-bites. Life is complex set of circumstances, places, stories,
cultural histories, approaches and opinions. Without the ability
to concentrate, to read books or go through a lot of not-too-interesting
but necessary "fill in" information, you will never see the whole
picture. You'll be like a horse pulling a cart with his eyes covered
so that he can only see forward. You will be making short sighted
decisions that will bring you immediate solution
but
will
hurt you
in the long
run.
All
this
is now happening in society big time. You can be a rebel by learning
how to concentrate, how to comprehend complex issues, how to listen
to many opinions before making decision. If you learn history, you'll
be able to tell when we repeat it and maybe contribute to stopping
the
deadly cycle in some way. Being able to focus is your biggest power,
so don't let anyone take it away and cover your eyes.
-
Games and television serve you complete alternate worlds that
someone else made up, instead of letting your own fantasy fly
in making up your own worlds. If you don't practice dreaming up
stuff
as a kid, you won't be able to have dreams as an adult. If you
can't dream on your own, you'll end up following someone else's
dream (your
boss', your spouse's...) and never feel satisfied even when it
comes true. Fantasy is a necessary ingredient in life. A quick
check -
look up at a cloludy sky. Do you see creatures and landscapes or
just clouds? There is a world up there, if you care to look up.
|